AI Insights · Timothy · January 2022
Top 5 Toddlers Games Performance in Oceania Q4 2021
The top 5 toddlers games in Oceania for Q4 2021 show varied trends in weekly downloads, revenue, and active users, with some apps experiencing significant growth.
In the fourth quarter of 2021, the top 5 toddlers games on a unified platform in Oceania demonstrated diverse performance metrics. Here’s an overview of their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
Reading Eggs - Learn to Read by Blake eLearning saw a fluctuating trend in weekly revenue, peaking at approximately $93K in mid-October and ending the quarter at around $67K. Weekly downloads decreased steadily from 7.6K at the start of the quarter to about 4.7K by the end. The app's weekly active users also saw a decline, dropping from around 64.7K at the beginning to 47.2K by the end of December.
Epic - Kids' Books & Reading from Epic Creations, Inc. experienced a downward trend in weekly revenue, starting at approximately $23.5K and closing the quarter at around $14.2K. Downloads followed a similar pattern, decreasing from 2.8K to about 1.9K. The weekly active users declined from 11.7K to 9.3K over the same period.
Kiddopia - Kids Learning Games by Kiddopia, Inc. showed a mixed performance in terms of revenue, with a notable spike to $17.1K in mid-December before ending the quarter at $11K. Downloads saw significant variability, peaking at 7.3K in early December and then decreasing to about 3.5K. The app's weekly active users increased from 28.8K to 38.2K, showing strong engagement.
Lingokids - Play and Learn by Monkimun Inc experienced a stable revenue trend, with weekly earnings hovering around $14.5K at the start and ending at approximately $11.3K. Downloads fluctuated throughout the quarter, peaking at around 4.3K in the last week of December. Active users remained relatively stable, starting at 10.7K and ending at 10.9K.
PK XD: Fun, friends & games from Afterverse Games had a varied revenue performance, peaking at $15.5K in late October and ending the quarter at around $9.2K. Downloads showed significant peaks and troughs, with a high of 12.6K in late October and 7.5K at the end of December. The app maintained a strong user base, with active users ranging from 55.5K at the start to 44.7K by the end of the quarter.
For more detailed insights into these trends, Sensor Tower provides comprehensive analytics and data.